Most others can do with around 70, while the least Fatigue intensive, the Polearm Bros, can function well even with 60. Builds which use a lot of Fatiguewill need more of a reserve here: Archers will need around 90Fatigue or more, but also Two-Handers and Duelists wielding Orc Weapons should have around 80Fatigue after armor.Backline builds like the Polearm Bro can do with 50, while Archers generally shouldn’t need more than 40. Defensive Shield Bro builds may need to go over 60. Try to have at least 55 Resolveon any character that is likely to be engaged in melee.Archers can do with 70, while Duelists and Two-Handers may require around 90or more. Try to aim for around 80 HPon most of your bros (after Colossus).With this in mind, there are some general guidelines you can follow for values you should be aiming for when leveling: In this guide i will assume the backgrounds you will be recruiting are in the price category of the Hunter or below. The values your attributes should reach by level 11 depend on the role of each build, but also how lucky you are with your recruited characters’ starting values and how much you are willing to spend for more expensive backgrounds. What “minimum values” should i aim for? And what about the Student perk? However, refrain from putting points into attributes which you don’t need simply because you rolled poorly on that level-up for one of your primary stats, as this messes up your expected average that you should be looking to reach by level 11.ģ. Thus, if possible, try to do this when you roll low in one of the less important or already sufficiently leveled primaries. There are certain HP, Resolve and Fatigue thresholds that no build should fall under, some even requiring quite a bit more.įurthermore, when you increase a secondary attribute you will have to skip putting points in one of a character’s primary attributes. Sometimes you may need to spend points getting a secondary attribute up, at least to a certain minimum value. Every build will have three such primary attributes, listed in order of relevance. These should also be the ones which have talent stars. In general, you will want to spend most of your points leveling up those which i will call “Primary” attributesfor each build. How to distribute attribute points on level-up? Backgrounds matter since they affect the starting range of your attributes.Īs a rule of thumb, i look for approximately the following values when hiring a new character (of relatively affordable background) whose build calls for requires certain “good”starting attributes:Ģ. Thus every talent star is equivalent to an additional 5 points in that attribute by the time you hit level 11, provided you level said attribute consistently. Remember that each talent star increases the average gain of that attribute by 0.5 points per level up. What exactly you should be looking for here depends on each individual build. Finally, there are a number of traits which reduce your attributes – these may or may not be deal-breakers depending on whether the respective attributes are relevant for the build you’re aiming for, or whether you can outweigh these negatives with good traits, good starting values or particularly good talents.ī) When assessing whether a character is viable for a given role, look to his attributes, specifically talent star distributionand starting values. Asthmaticand Dastardare particularly nasty and should always be avoided Clubfootedis a no-go on builds which need to be mobile Irrational, Pessimistand Superstitiouswill harm any build which is meant to engage in melee and thus suffer frequent morale checks or be targeted by enemy mind spells. What is important to look for when recruiting new characters?Ī) Try out new recruits first and check for “dealbreaker”traits. First, some preliminary comments about recruiting and leveling.ġ.
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